![]() ![]() All of this means that as the world is becoming more intelligent, instrumented and more interconnected, we’ll be headed towards smarter health care, smarter cities, and smarter lives. ![]() The users may be small and large enterprises, local governments, individuals, etc. With services available on the cloud, with analytics available, with data that has meaning to the user and not just to some protocol parser - with all of these, users at all levels will be able to do a better job. ![]() it will happen because we’re moving towards integrated, simple tasks that users can do on an every day basis. This won’t happen with large unwieldy programming requirements. I love the idea of a Smart Internet that lets users improve many parts of their lives, pulling together data and services from around the internet. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. ![]()
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March 2023
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